
Whenever you fire your hardpoints, you can see the weapons on either side of your cockpit. The Krait MkII comes with the bonus of a fighter bay, a smaller independent ship that can serve to protect the mothership from hungry pirates. A large amount of internal compartments means that both variations of the Krait easily fit in the required modules for mining.
WATCH YOUR FIRE COMMANDER ELITE DANGEROUS SERIES
The Krait series is more costly than the Asp Explorer, but the Kraits are even more primed to defend their mining haul. Krait series (Best for mid-range armed mining)Ī video comparing the Krait MkII and the Krait Phantom - which one suits you?
Long jump range, meaning trade trips are highly efficientħ. Good amount of internal compartments for mining modules and cargo. Possesses a large amount of hardpoints for mining lasers. What makes the Asp Explorer great for mining? You’ll probably find yourself crashing into it. One thing to keep in mind is that this ship has awful breaks, so don’t approach an asteroid too quickly. The Asp Explorer’s extended jump range allows for more efficient trading routes, leading to a greater profit at the end of a trip. This means that the Asp Explorer is more than capable of defending itself against weaker pirates, a significant advantage over the smaller Adder and Cobra. Primarily built for exploration, the Asp Explorer can easily double as a mining ship due to a significant amount of internal compartments to use for cargo, as well as possessing 6 hardpoints for mining lasers on top of other armaments. The Asp Explorer provides the perfect stepping stone between the cheaper Adder, and the more expensive Python and Krait series.
Asp Explorer (Best for low-to-mid range mining)
Decent jump range, making trade trips easier.Ĩ. Can hold 3 mining lasers, including a laser which allows for deep core mining. The Adder also has a decent jump range, meaning that you will be able to jump to other systems to sell your mined goods at a reasonable price! Ship Stats It is also capable of deep core mining due to the class 2 hardpoint slot, which is a more time consuming but lucrative mining method for rare materials. It is slower and less manoeuvrable than the Cobra, meaning miners must be aware of their surroundings unless pirates attempt to steal your haul. It has an average cargo hold, and can equip three mining lasers, but will not be able to defend itself against pirates.
Thus, it is the next natural step for miners. The Adder is better than the Cobra MkIII, but not by much. Very manoeuvrable, meaning you can easily escape pirates if needed.Has an acceptable cargo hold, allowing for miners to take longer trips.Has enough space for the required optional internals.What makes the Cobra MkIII great for mining? It can be refurbished for any purpose, such as combat or exploration, if mining isn’t for you! Ship Stats While not as flexible with optional internals as larger ships, the Cobra is a great place to start if you're seeking a multipurpose ship. It can hold two class 2 mining lasers, and have space in optional internals for the required limpets and refineries needed for mining. While not an expert at anything, it will handle everything you throw at it, including mining. At just 349,718 credits, commanders can use the Cobra for anything.
The Cobra MkIII is likely one of the first ships you will buy in your time in Elite: Dangerous.