
Gains +1 percent to AOE damage per level and starts with +20 percent run speed and +10 percent curse strength. Gains +1 percent to weapon effect duration per level and starts with +20 percent run speed. Gains +1 percent projectile speed per level and starts with +20 percent run speed. Gains +1 percent strength per level and starts with +20 percent run speed. Starts with an extra level, -50 maximum health points, 35 percent strength, -25 percent cooldown and +30 percent run speed. Starts with +20 percent run speed and one revive (at level 33 he earns another revive). Starts with +40 percent projectile speed and -40 percent run speed. Starts with +50 maximum health points, health regeneration of +0.5 life per second and +400 percent AOE damage for most weapons (AOE damage bonus decreases with level up - completely gone from level 5) Starts with -30 maximum health and +25 percent Magnet ability.

Gains 5 percent to Strength, Run Speed, and Curse attributes every 10 levels (maximum 20 percent). Survive for 20 minutes with any character.

Starts with +30 percent to AOE damage for most weapons and the weapon cooldown is -90 percent in the first level. Weapon cooldown is reduced by 5 percent every 10 levels (maximum 15 percent). Starts with +1 projectile for most weapons. Starts with +10 percent speed for most weapons and gains an additional 10 percent speed every 5 levels (maximum 40 percent).

Growth increases by 10 percent every 5 levels (maximum 30 percent). Strength increases by 10 percent every 10 levels (maximum 50 percent).
